Multiplayer has three modes, each of which is played on one card. ![]() At will, control is transferred to the hands of artificial intelligence. The second is presented in two campaigns. The player can choose one of two countries - the USA or Germany. In some missions, an option has been added to complete the detachments of infantry, self-propelled guns, stationary guns. The passage campaigns are built on the personal management of units: tank units with removable infantry, or the three missions that make up each passage, only infantry. The supplement consists of three strategic campaigns and three network modes. Each campaign contains three missions, allowing players to immerse themselves in the gameplay and get to know their squadmates.Video review Company of Heroes: Tales of Valor review Set during the historical battles following the Allied invasion of Europe on D-Day, these three - Tiger Ace, Causeway and Falaise Pocket - illustrate the struggles of both individual German and Allied squads from both the perspective of tank commanders and crew and field soldiers. This approach to storytelling is taken even further in three separate single player campaigns built into Tales of Valor. Focused on historically based, intense, small-scale WWII combat rather than the mega battles set in sci-fi or fantasy game worlds that are common to most RTS games, this allows players to experience both the fruits and follies of their battlefield decisions on an intimate level as they truly become part of the story. ![]() Since the beginning of the Company of Heroes franchise, the stories that it has told have been born of the game's unique and engaging RTS experience.
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